Your first Hall¶
Spaces in Kunuleco nest from broad to specific: your HOME is your personal root space, Halls are community hubs you found for a group, and rooms are the actual places people gather and talk. This page takes you from a single room to a functioning Hall.
Make a room¶
create ~room garden --desc A quiet place to talk
Rooms connect through exits. Wire them together with:
exits <room> add <name> <target>
Add --oneway for a one-way passage. Move with go <exit> (shortcuts: n s e w and
friends), look around with look, and return with home.
To let others reach a room and open its presence/chat channel:
share room garden
Found a Hall¶
A Hall is a community hub with structure built in. Found one with:
found hall riverside
In the Urchin client, /found-wiz runs the same thing as a guided ritual
(name, description, atmosphere, entry threshold, optional first room). Either way, founding
creates:
- the Hall hub itself,
- its three zones: Public (visitors), Common (members), Private (stewards),
- starter rooms:
welcome,general, andgovernance.
You become the Hall's Steward: you govern the space and grant standing to others.
Shape it after founding:
describe hall What brings us together is shared music.
set hall atmosphere Playful
set hall threshold knock
How a Hall decides who gets in¶
Each Hall has a threshold:
| Threshold | Who gets in |
|---|---|
open |
Anyone may join, arriving as a Newcomer |
knock |
The Steward approves each arrival (the default) |
invite_only |
Holders of a short invite code |
members_only |
Existing members must vouch someone in |
With knock, arrivals queue for approval:
| Command | What it does |
|---|---|
knocks |
List people waiting to join, with any vouches |
accept <user> |
Admit them (grants Newcomer standing) |
reject <user> |
Decline the request |
vouch <user> |
Vouch for a pending knocker; enough vouches auto-admit |
standing <user> familiar |
Promote a member to a higher tier (Steward only) |
Standing tiers and what each unlocks are covered in Concepts: Trust and standing.